Inspired by a post on the Halo subreddit showing player rankings in
different multiplayer playlists in Halo 5 I decided to do something
similar. I used the Halo 5 API R package I wrote a few months ago got to work collecting as much data as I could from users.
The
public API has several limiting factors. First is that there's no easy
way to simply get a large list of users currently playing Halo.
Microsoft doesn't make public player activity numbers public so having
easy access to this would probably be against their intention. To get
around this I looked at my recent game history, and took all the names
of the players of my opponents. Then looked at all their recent game
histories. Quickly I was able to get a list of a little over 17,000
unique names that played at least some form of matchmaking.
The
second limiting factor is that Microsoft only allows 1 request per
second. This isn't really a huge hurdle as I just left it running
overnight to gather the data. It would be nicer if there was a faster
option though.
Anyways here are some results from the
Team Arena, Slayer, and SWAT playlists. Keep in mind that when this data
was gathered it had only been about 10 days since the February season
went live. I'll try to do something like this again at the end of the
month to see if there are any major changes.
Team Arena:
From
what I've heard of 343i's Halo ranking system a near normal curve like
this is to be expected. With gold and platinum ranks containing the
majority of players. There are some spikes at tier 1 of each rank. This
is due to the fact that in Halo 5 you cannot rank down out of a division
until the next season. So if players are improperly placed into diamond
or go on a hot streak and make it into diamond, they'll just end up
sitting at diamond 1 most of the season. With how quick the seasons in
Halo are (historically slightly over a month for pre-season and January)
I don't think this is that bad of an issue, as it does relieve a little
bit of 'ladder anxiety' from the matchmaking knowing that you won't
rank out of a division if you go on a losing streak.
Another
interesting thing is the large percentage of players currently in onyx.
I think this is likely due to my small-ish sample size of just over
7000 players for Team Arena, and because it's still early in the season.
As the season goes on the more casual players will finish their
placement matches and the relative amount of onyx players will probably
decrease.
I've also included a boxplot showing win
rates of players in the different ranks. Nothing really surprising; as
players rank increases so does their win rate. Though from my
understanding the matchmaking system should try and give players a close
to 50% win rate, so again, perhaps this will even out as the season
progresses.
Slayer:
Nothing
too different in the slayer playlist other than it seems skewed towards
higher ranks. I'm actually a little lost as to why this is. My best
guess is that players who play Slayer might be more competitive than
those that play Team Arena and combined with it being early in the
season it's likely to produce these results. But again, I don't really
know for sure. Maybe you have some suggestions?
SWAT:
Compared
with the other two playlist there is hardly anybody in SWAT above
platinum. From what I've heard 343i have done some tuning for ranks in
SWAT which is probably why it looks so different than the others.
Well
I hope you enjoyed these. Comments and suggestions on what other kinds
of data from Halo 5 might be interesting are definitely welcome. What I
really want to do is make some heatmaps (still) but 343i seems like they
do not want to make the necessary data to do this available. Maybe
soon... hopefully.
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