Showing posts with label dreamcast. Show all posts
Showing posts with label dreamcast. Show all posts

Friday, 11 October 2013

Tool: Dreamcast Collection Spreadsheet



This is a simple spreadsheet to keep track of your collection of Dreamcast games. It contain a list of every North American release, independent release, and a few European releases that never made it to North America. You can set whether you own each game or not, leave a note regarding its quality, and it will automatically count them to let you know how many games you have in your collection and how many you are missing. There is even a second spreadsheet to keep track of official hardware that you own, in case you are trying to collect all the hardware as well.

Enjoy!

Download:
Excel Version
OpenOffice Version

PS. Apologies for the site being all but dead for so long. I have been very busy with my studies. I'm concluding something that has been eating the majority of my time. So there will hopefully be more posts in the near future.

Wednesday, 29 May 2013

Review: Hanzo VGA Box and Scanliner


The Hanzo is a VGA box with a built-in scanliner made for the Dreamcast. A device that greatly increases the picture quality from the system and something that every Dreamcast enthusiast should own. Seeing games like Skies of Arcadia, Phantasy Star Online, and even the recently-released Sturmwind in 480p truly is the way Dreamcast games were meant to be played.

For those not in-the-know know, the Dreamcast was capable of outputting a 480p VGA signal straight from the console without any modification. It did, however, require a separate device that plugged into the standard A/V port to allow this. At the time it was basically used to play the Dreamcast on a computer monitor, projector, or high-end CRT television. Fast-forward to today where everybody has high definition TVs with VGA support, it's no wonder the price of VGA boxes has skyrocketed in the past couple years.

The Hanzo does not fail at its promise and the picture looks amazingly clear, crisp, and colourful when compared to the standard Dreamcast A/V cables. The difference is almost unbelievable on a modern flat panel LCD. Yet another reason the Dreamcast was ahead of its time.

Screenshot compare of standard A/V (left) and Hanzo (right)
A large complaint that some people have with the VGA signal on LCDs is that 2D sprite-based games or games made in lower resolutions don't look authentic on modern TVs. Those types of games were usually made for arcades where CRTs were the norm and they had a very distinct look to them because of the presence of scanlines. Scanlines are basically gaps, or blank horizontal lines, produced on a CRT because of a combination of low native game resolution and interlacing on the monitor. The Hanzo attempts to remedy this complaint by allowing you to introduce visible scanlines to the picture, recreating the look of classic arcade games.

Screenshot compare of no scanline (left) and scanline (right)
I'm not a big fan of artificial scanlines; I prefer the bright, crisp look of the native picture but for those of you who absolutely love scanlines, the Hanzo does a great job. It even gives you the option of putting the scanlines on the odd lines or the even lines depending on your preference and the ability to change the size of the scanlines which I'm told looks better when the picture is upscaled.

The Hanzo itself feels to be of high build quality. All the plugs and switches seem to shield the sides enough so that I don't feel it's a big deal that the box is not fully enclosed. The plexiglass on the top and bottom looks pretty slick too with the logo laser-etched into it. From what I understand, beharius (creator of the Hanzo) hand builds these. It's nice to know someone actually spent the time to produce a quality product instead of mass-producing cheap crap.


This all sounds amazing right? Well there are some caveats to using a VGA box on the Dreamcast.  Mainly that not all games are compatible. Some early games were shipped with a flag on the disc that prevented them from booting into VGA. The Hanzo lets you get around this by setting one of the switches to 15KHz(480i) mode to bypass the check, then switching back to 31KHz(480p) to enjoy your game. Other games are completely incompatible with VGA.
For a complete compatibility list click here.

The slight compatibility issues aside (most of the incompatible games are crap anyways) I am enjoying playing my Dreamcast on my HDTV in beautiful 480p. Especially Sturmwind which I just received last week and am currently working on a review for. So stay tuned!

A big shout out to beharius for creating such a wondering product at a decent price. I believe he is working on an official website for the Hanzo so I will link to that as soon as it's up.

Thanks for reading.

Wednesday, 27 February 2013

Game: Snake DC


I've recently tried my hand at Dreamcast development and have had some moderate success. I ported my very simple snake game that I originally wrote for the GPH Caanoo. It's not very difficult because I was trying for more of a zen-type deal.

So if you have a Dreamcast and enjoy snake please give it try.

Download here.

Wednesday, 9 January 2013

Review: Gunlord


Gunlord is a Dreamcast and Neo-Geo game created by the German developer group 'NG:Dev.Team'. They're the guys responsible for Last Hope, Last Hope – Pink Bullets, as well as Fast Striker, all of which are scrolling 2D shooters developed with the Neo-Geo in mind, and ported to the Dreamcast. Gunlord touts 16-bit graphics with 9 huge levels to explore and non-linear action. I'll be reviewing the Dreamcast version.

Now, onto the game. Gunlord differs from NG:Dev.Team's previous releases in that it is not purely aside-scrolling shooter, although if you like those there is a nice surprise in the game, more on that later. Gunlord features awesome run'n'gun style gameplay very similar to the classic game Turrican. Offering several different weapons including: the classic spreader, a bounce shot that causes your bullets to bounce off objects, and the 'phoenix' which shoots waves of fire at your enemies. In addition to the 3 basic weapons, you also have the 'dragon whip' that you can shoot in any direction for a limited time until your energy meter at the bottom of the screen is depleted. Not to worry though as it slowly recharges over time. This is probably your most valuable weapon because it does high damage and also destroys enemy projectiles. If you ever happen to get yourself into a pickle though, you're able to use the 'fire flash' which is a limited quantity item that clears the screen of all harmful projectiles and most enemies. As if all this isn't enough the character can also curl up into a ball reminiscent of Samus from the Metroid series. While curled up you can move quickly across the ground and can drop bombs to harm enemies. This move seems a little out of place as the only times I have used it is to get through passages that are too small for the character to walk through. It may come into play more in later levels but from just the first 4 levels it seems out of place.

The levels in Gunlord are, for the most part, linearly structured, as in there is only one route to the boss,but there are many places to explore. It really reminds me of the old Metroid game for Super Nintendo but not quite as open for exploration. Since the game presents a counter at the bottom of the screen for purple gems scattered throughout the levels, you will find yourself searching every inch of the levels in an attempt to collect all the gems (something that is not easy to do I might add) and increase your high score. Gunlord features an online ranking highscore system: at the 'game over' screen you are presented with your score as well as a code that you can then enter at the Gunlord website to show off your score and compare yourself with others. It would have been nice to have online rankings in-game but, obviously,the Neo-Geo has no online capabilities and frankly neither does my Dreamcast since I no longer have a dial-up ISP. So this is a nice solution I think. High scores are also saved on the VMU.

The shooting and jumping feel fantastic in Gunlord. All the weapons feel powerful and give the character areal sense of strength. Jumping is great and you are able to easily and precisely control the character to land where you want. There is no frustrating platforming in Gunlord; it's all about runnin' andgunnin'. This all adds to the feeling of fairness in the game. If you got hit, it always feels like your fault and not the game's. Which makes the game's challenge enjoyable instead of frustrating,and this game is challenging. Fortunately Gunlord offers two game modes: original and arcade. The gameplay in both of these is exactly the same with two exceptions. If you run out of lives and use a continue on original mode then your character will spawn exactly where you left off. But in arcade mode, you will be forced to start your current level over from the very beginning. Arcade mode also has a timer which counts down to your death. Collecting gems increases your total time remaining, adding a nice little challenge to an already difficult game.

Artistically Gunlord is amazing with massive boss sprites, tonnes of on-screen madness, lots of frames of animation all running at a full 60fps, and a pumping soundtrack. However, I feel the palette for the game is a little strange. Just look at the regular edition box art, you can barely read the title of the game! It can be difficult at times to see smaller enemies and projectiles. That's probably my biggest complaint. Each sprite individually looks gorgeous but when they are all put together on screen it can get a little messy. But with 9 massive bosses and several mini-bosses Gunlord truly is a great looking game.

A very nice surprise that NG:Dev.Team threw into this game is level two. This level is a quick, and I do mean quick, side-scrolling shooter level. You can definitely tell the guys who made Gunlord have lots of experience with shooters. Playing through this level really made me sad I never picked up Last Hope or Pink Bullets.

So if you're a fan of Turrican, run'n'gun games, want a real challenge, or just want a reason to hookup your Dreamcast again, Gunlord will do you well. NG:Dev.Team also has a new vertically-scrolling shooter in the works, NEO XYX, coming out for both the Neo-Geo and Dreamcast. I'm really excited for that one.

If you want to grab a copy of Gunlord head over to NG's website at www.ngdevteam.com and get yourself a copy. At the time of writing this they're sold out of all versions save for the limited edition Dreamcast version which comes with the game's OST.

Thanks for reading.